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Retroarch 3ds quickmenu
Retroarch 3ds quickmenu











retroarch 3ds quickmenu
  1. RETROARCH 3DS QUICKMENU DRIVERS
  2. RETROARCH 3DS QUICKMENU DRIVER
  3. RETROARCH 3DS QUICKMENU ANDROID
  4. RETROARCH 3DS QUICKMENU PSP

DATABASE/EXPLORE: Fix – Prevent segfault when accessing ‘Explore’ menu.DATABASE: Fix crash that could happen when selecting cursor.DRM/KMS: add support for custom HDMI timings / modes.DRM: Fix race condition in drm_surface_set_aspect.

RETROARCH 3DS QUICKMENU DRIVERS

  • D3D10/11/12: Increase sprite capacity, we need this so that the hardware rendered menu drivers doesn’t glitch out.
  • D3D12: Should now be able to use shaders with hardware-accelerated libretro cores.
  • Will add a menu option later allowing the user to switch inbetween the two
  • D3D11: Add flip model support – fallback to blit model for OSes where flip model is not supported (windows 7 and earlier).
  • D3D11: Fix shaders with scaled framebuffers.
  • This happens if the core calls video_cb with the frame set to null on the first frame, and was causing black screens/driver resets.
  • D3D11: Skip shader/stock blend when we don’t have a texture.
  • D3D11: Should now be able to use shaders with hardware-accelerated libretro cores.
  • D3D10: Should now be able to use shaders with hardware-accelerated libretro cores.
  • CORE DOWNLOADER: Enhanced core downloader search functionality.
  • CRT/SWITCHRES: Low resolution switch bug fix – This allows resolutions lower that 32×224 like 256×224 to work.
  • CORE OPTIONS: Add per-folder core options.
  • CORE OPTIONS: Add option to reset all core options for current core/content.
  • retroarch 3ds quickmenu

  • CONTEXT/DRIVER SWITCHING: Allow context switching from gl to glcore.
  • CLI: Add option for quitting on close content.
  • Disables hardcore mode when certain core options are set
  • CHEEVOS/CORE OPTIONS: Core options blacklist.
  • CHEEVOS: Add display widget for active leaderboards.
  • CHEEVOS: Allow disabling leaderboard notifications and trackers separately.
  • CHEEVOS: Show unsupported core message when viewing achievement list for unsupported core.
  • CHEEVOS: Calculate leaderboard widget spacing based on video resolution.
  • CHEEVOS: Add confirmation submenu to achievements hardcore toggle.
  • CHEEVOS: Prevent hardcore toggle when emu-handled cheats are active.
  • CHEEVOS: Include achievement runtime state in save states.
  • RETROARCH 3DS QUICKMENU DRIVER

    CHEEVOS: Ensure badge textures are released before video driver is deinitialized.CHEEVOS: Generic memory mapping using rcheevos.CHEATS: Maximum search value corrections.CONFIG/OVERRIDES: Fix empty override paths when launching without content.CONFIG/REMAPS: Allow loading core remaps without content.CONFIG/DIRS: Enable configuration of the directories used for Favorites, History, Images, Music and Video playlists.CONFIG: Enable saving of changed parameters when ‘#include’ directives are used.CONFIG: Add support for saving per-directory core options and deleting core option overrides.AUDIO/XAUDIO2: Fix threaded audio bugs with cores like Dinothawr.

    retroarch 3ds quickmenu

    This improves fast-forward performance massively and brings JACK in line with other backends in that regard

    retroarch 3ds quickmenu

    Previously we would wait on the condition variable even in the non-blocking case. AUDIO/JACK: (Audio/JACK) Fix non-blocking write.This allows us to avoid the extra copy to the deinterleave buffer and lets us use only a single jack ringbuffer AUDIO/JACK: Deinterleave in the process callback.

    RETROARCH 3DS QUICKMENU PSP

    Also fixes issues with platforms like PSP that wrongly assume that malloc returns aligned buffers (to 16bytes). This is the most common cache line size, helps with performance.

  • AUDIO: Memalign audio buffers to 64 bytes.
  • ANDROID: Add option to switch all installed cores to Play Store versions.
  • ANDROID: Add Play Store module support.
  • RETROARCH 3DS QUICKMENU ANDROID

  • ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up).
  • 3DS: Enable threading and add a threaded audio driver.
  • Which should always be the case if called from a running core This prevents graphical issues if the gfx is already initialized.
  • 3DS: On error, only init gfx on salamander build.












  • Retroarch 3ds quickmenu